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ChatCut MCP

Submit Shader

Submit a shader generation job to the backend. Returns a jobId immediately; the actual GLSL generation runs server-side. Use the track_progress tool with the returned jobId to wait on or inspect the job. This tool only submits — it does NOT apply the shader to any clip. Applying…

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Inputs

  • namestring
    Asset name shown in the library. Defaults to a name derived from the prompt.
  • typestring
    Required
    Whether the shader is a per-clip effect (color, blur, mask, LUT-style grade, distortion) or a between-clip transition (crossfade, wipe, slide, 3D cube). See the shader-gen skill for the full routing table.
  • promptstring
    Required
    Natural-language description of the shader. Restate the user's intent in one concrete sentence — e.g. "Chromatic aberration with RGB split", "Cinematic teal-orange color grade", "Smooth crossfade with soft edge".
  • projectIdstring
    Existing project ID from the editor URL or list_projects. Pass this when continuing work on an existing project and the external MCP session is not already targeted.
  • referenceAssetIdsarray
    Project asset ids the generator should learn from. Image asset id → model LOOKS AT it as visual inspiration (e.g. a still to match for a LUT, a screenshot to mimic for a glitch effect). Effect or transition asset id → backend fetches its code and reuses its style. At most one ef…

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No reviewed structured output summary is available.

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